XNA and GarageGames
Well anybody who has been paying attention to any news whatsoever related to technology or gaming has probably caught wind of the major intiative launched by Microsoft to promote the indie video game developer. As providing top-tier tools to independent game developers has been the mission and goal of the GarageGames team since the company’s inception at the beginning of this decade, a strong partnership has formed between the two entities. (kudos to Nate for the awesome art in the second screenshot)
Pat Wilson writes a little into depth with what exactly this means and provides a great quote from one of the press releases circulating.
Congratulations to the GarageGames XNA team, you guys rock!
This morning marked the major keynote speech [listen here] at Microsoft’s Gamefest, located in Seattle, Washington– an exposition geared toward the game development industry. Taking the stage front and center at the keynote was GarageGames President Mark Frohnmayer. Mark provided an excellent synopsis on the mission and goals of GarageGames and the excitement level of our company to bring the Torque family of tools to the XNA platform, ripping down major barriers to entry previously keeping indies from the video game console market.
Along with hammering out code and development decisions today, I did a lot of scanning the blogsphere and forums to see the excitement level video game enthusiasts were expressing for the announcement.

Mark speaking and Adam marbling it up during the keynote!


