Archive for the 'marketing' Category

Bamboo Clothing is the Rage!

Saturday, September 13th, 2008

Being a huge Google fan, I was thinking of getting a Google t-shirt today. I was checking out their online store and came across this Bamboo T. I didn’t realize that they are now making clothes out of bamboo!? Also, according to the product listing, it’s the fastest growing plant in the world, thus a great alternative to other materials.

Made of 70% bamboo (the fastest-growing plant in the world) and 30% cotton, it’s antimicrobial, wicks moisture away from the skin, and feels like a blend of cashmere and silk.

Doing a search for “bamboo clothing” yielded about 411k results. It appears that this has been a trend building up since 2003 when some inventors devised a way to turn bamboo into yarn.

Sights on the Spartan Gnome

Friday, September 12th, 2008
Spartan Gnome

I love targeted ads! Gmail just sent me here to check out the this awesome MSU Spartan gnome.

At $21.95 it’s hard to say no to this stellar lawn decoration. Maybe I’ll put him on the floor of my office so my co-workers can rub his hat before gameday.

Well targeted ads do work!

 

Who Doesn’t Love Free Games!

Thursday, June 7th, 2007
Great Games Experiment Logo

If you haven’t created your account on Great Games Experiment yet, you are now being rewarded. We are running a promotion to give a free game to everybody who signs up during the next week! Hurry up and get started!

Great Games Experiment (GGE) will be giving a free game to each new user that creates an account between June 7-14. The week-long giveaway will allow users to choose from 48 games* in the GarageGames Game Store. So if you haven’t yet created an account on GGE, now would be the time to do it!

Upon creating an account, users will be sent a message through their GGE account informing them of the Giveaway, and linking to the Game Store where they can select their free game. Creating an account at GGE is entirely free, and requires no obligation beyond a valid email address to become a member. The contest will begin at midnight on June 7, and end at midnight on June 14.

*Wildlife Tycoon: Venture Africa, Fizzball, and Fastcrawl are not participating in this promotion, and will be sold at full price during the week of June 7-14.

Great Games Experiment

Friday, December 22nd, 2006

Coming soon…

Contact me for a sneak peak.

Traditional Business Sites in the Web 2.0 Age

Thursday, August 10th, 2006

First of all, what is Web 2.0? What is this crazy buzzword “Web 2.0″ that people keep throwing around. Well, to be honest with you, it really depends on with whom it is that you are talking that determines your definition. Probably the most famous of this Web 2.0 age are sites with heavy social networking aspects such as myspace and thefacebook. However, the concept of Web 2.0 goes a little bit further than just a glorified title behind sites that provide the ability to set up a profile and link it to other users. What we are seeing happen in this age of Internet technology concerning sites is a revolution in the sense of content delivery.

On the Internet, content is always king. It is the hardest piece of the puzzle when designing or putting together a website. How do I optimize my content for my prospective customers? What are the most important pieces of my business that should be displayed on my front page, where my traffic lands and dictates the length of their stay? On true Web 2.0 sites, you as the site owner don’t necessarily make those decisions anymore. The most popular sites on the Internet currently– YouTube, del.icio.us, digg.com– all of these sites have a major factor in common. That commonality between these sites is the ideal of what sifts to the top is the content that users choose to place there through rating, views, etc…

I am going to raise an interesting question. Can this content model adapted by major Internet sites be applied to traditional business sites? To enter this realm really requires innovative thinking but provides an excellent opportunity to break the mold. The issue that I think you see brewing throughout the Internet is that users have been infected with this disease of active involvement in dictating the presentation of a site’s content. We like to provide our input. We like to rate things. We like to give quick little blurbs and our two cents on products we have purchased or services that we have used. How many business owners will take the risk of giving their site visitors a completely open channel to actively involve them in their business site’s content and deliverance of that content? It may be a radical thought or concept because these traditional business sites have a very standardized way of spelling out what it is they sell/do. However it is something I am looking to investigate/experiment with further because this interactivity disease that Internet users have developed is only going to get worst and there’s no cure in sight. I would be curious to see what readers input / ideas are on this particular topic.

  • Archives

  • Pure Syndication

    Add to Google

    Subscribe in Bloglines