Archive for the ‘video games’ Category

It’s Time for Jeopardy

Thursday, September 11th, 2008

I get really excited when Becca and I can find a video game that we both enjoy to play together. Our battles in Super Puzzle Fighter will now be replaced with today’s release of Jeopardy on the PSN! Avatar creator, realistic environment and expansion packs coming down the pipe! Awesome!

At first glance I wasn’t too thrilled with the fact that you choose from multiple choice responses to provide questions to the answers, but after more thought, I’m a fan. I hate having type with a game controller, so this should be ok. And it’s not like they provide you with the multiple choice questions until you buzz in anyways.

On that note, I really like the cell phone text message style typing input that the Playstation does provide at some point (like setting up your PSN account)

No Contra 4 Tonight…

Wednesday, November 14th, 2007

I wanted to get out to get my hands on a copy of Contra 4 for my DS. After all, that’s the reason I asked to get one (a DS) for my birthday. I’m a huge Contra fan!

Anyways, after seeing this picture of the line at GameStop from Naim’s Flickr stream, I’m glad I held off. Probably wouldn’t have any luck getting my hands on a copy anyways since I am not much of the “preordering” type.

Forget Guitar Hero, I’m Playing Sousaphone Hero

Wednesday, August 1st, 2007

Image courtesy of TheOnion.com

It looks as though Activision has decided to go ahead and push the envelope with the sudden surge of musical games hitting the market. According to The Onion, they have released (and are reporting poor sales) for the Xbox360 title, Sousaphone Hero.

“In the wake of Guitar Hero’s success, we thought the public was more than ready for additional popular American musical genres in a simulated-performance format, but people don’t seem to be responding to marches as well as we had hoped,” said Activision spokeswoman Melissa Hendleman

The retail price appears to be a steep $345! But hey, you get an awesome 100 pound sousaphone to rock out on! The game also features on-screen crowd cheers and a career mode that pinnacles in a performance at the halftime show of the Harvard vs Yale football game.

Of course, in true “The Onion” fashion, this game doesn’t really exist… But if it did, I would be on my way to the store to get it ASAP. Sousaphone on!

GGE Ninja

Sunday, July 15th, 2007

I wanted to showcase this cool video that Derek put together months ago for the GamerIdentity.com campaign. Pretty cool!

Something’s Cookin’

Wednesday, June 13th, 2007

What if there was a way for me to tell you the games that you would like, all based on the fact that you like this one game. And tell me, what would this one game be, that you happen to be looking at, that I would give you this list…

…something’s cookin’

What Are Your Favorite Games?

Wednesday, June 13th, 2007

Great Games Experiment lets you create gamelists to easily show off your favorite games with a nifty little flash widget. What are your favorite games?

If you have one of these on your blog, be sure to share it in the comments here!

Also, be sure to check out the Gamelists Facebook Application that I recently developed.


These are my favorite games, what are yours?

Who Doesn’t Love Free Games!

Thursday, June 7th, 2007
Great Games Experiment Logo

If you haven’t created your account on Great Games Experiment yet, you are now being rewarded. We are running a promotion to give a free game to everybody who signs up during the next week! Hurry up and get started!

Great Games Experiment (GGE) will be giving a free game to each new user that creates an account between June 7-14. The week-long giveaway will allow users to choose from 48 games* in the GarageGames Game Store. So if you haven’t yet created an account on GGE, now would be the time to do it!

Upon creating an account, users will be sent a message through their GGE account informing them of the Giveaway, and linking to the Game Store where they can select their free game. Creating an account at GGE is entirely free, and requires no obligation beyond a valid email address to become a member. The contest will begin at midnight on June 7, and end at midnight on June 14.

*Wildlife Tycoon: Venture Africa, Fizzball, and Fastcrawl are not participating in this promotion, and will be sold at full price during the week of June 7-14.

Social Networking for Games has Arrived

Friday, March 2nd, 2007

The success of social networking sites such as MySpace and Facebook has spurred a landslide of niche social network development throughout the online world. Many categories of interests, such as dogs and shoes and music, have seen their own online networking platform come to life through the power of Web 2.0 technologies. Now it’s time for video games .

Today, GarageGames has released, to the world, the new video game social networking site, Great Games Experiment (http://www.greatgamesexperiment.com). This site boasts a current user base approaching tens of thousands and tons of games.
The idea of a social networking site for video games is by no means revolutionary; however, the adjoining of all video games (both indie and mainstream) in one central location, with a democracy of users has never before been implemented. This is more than database of video games. On GreatGamesExperiment.com, a user can rate, review, play, download, search for, browse for, [keep inserting verbs here] any type of video game imaginable. Users can also interact with each other on a multitude of levels. Create your own internal network within the walls of GreatGamesExperiment.com by making friends with, tagging, kudo-ing, commenting on other users throughout the site. Users can also band together to form groups.

The main objectives of the site are as follows:

  • Provide to game fans and developers an opportunity to share and promote their own games!
  • Help gamers and developers network with each other!
  • Help people discover new games! Many of which they may have never heard!
  • Make it easy to download and play games in one place.

Also, check out the cool badges you can get on the site and post around the web:
Great Games Experiment

If you enjoy video games, this is the site for you.

Flash Games Role-Playing Games Free Games First-Person Shooters All Games

Great Games Experiment

Friday, December 22nd, 2006

Coming soon…

Contact me for a sneak peak.

XNA and GarageGames

Monday, August 14th, 2006

Well anybody who has been paying attention to any news whatsoever related to technology or gaming has probably caught wind of the major intiative launched by Microsoft to promote the indie video game developer. As providing top-tier tools to independent game developers has been the mission and goal of the GarageGames team since the company’s inception at the beginning of this decade, a strong partnership has formed between the two entities. (kudos to Nate for the awesome art in the second screenshot)

Pat Wilson writes a little into depth with what exactly this means and provides a great quote from one of the press releases circulating.

Congratulations to the GarageGames XNA team, you guys rock!

This morning marked the major keynote speech [listen here] at Microsoft’s Gamefest, located in Seattle, Washington– an exposition geared toward the game development industry. Taking the stage front and center at the keynote was GarageGames President Mark Frohnmayer. Mark provided an excellent synopsis on the mission and goals of GarageGames and the excitement level of our company to bring the Torque family of tools to the XNA platform, ripping down major barriers to entry previously keeping indies from the video game console market.

Along with hammering out code and development decisions today, I did a lot of scanning the blogsphere and forums to see the excitement level video game enthusiasts were expressing for the announcement.

Mark at Gamefest Keynote
Mark speaking and Adam marbling it up during the keynote!